.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.6653 Re: Clouds
2/7/94 17:49 12/ Tony Jones <nova@ibmpcug.co.uk>
Lines 1 to 10 of 12 (83%)
-----
You are reading a text article. Use <RETURN> or 'page' to move through the
text ('help page' for details). Type 'add_article' to reply, 'forward' to
move to the next article, and 'done' to stop.
-----
Posted for Frank Aalbers:
In a message of 28 Jan 94 wrote to :
> Does anyone know of a way to make good looking clouds with Imagine? I
> don't mean 3-D clouds, just clouds ala VistaPro & Scenery Animator. Might
> be a good idea for a new texture. :)
Well ! Try making some clouds with Scenery Animator and turn your camera vertically up to the sky . Then render a pcture of it and use it as a brush with the "repeat" gadget and "mirror" gadget on.
-----
page edit transfer mail help top logout set go done forward back add_article
subscribe unsubscribe headers
Command:
HASTA LA VISTA from Franky !
Command:
Read article (text)
.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.6654 picasso
2/7/94 19:54 13/ Steve Koren <koren@hpfcogv.fc.hp.com>
Lines 1 to 10 of 13 (76%)
-----
You are reading a text article. Use <RETURN> or 'page' to move through the
text ('help page' for details). Type 'add_article' to reply, 'forward' to
move to the next article, and 'done' to stop.
-----
> Dear All
> go to the project editor and clip on the "MAKE button (after chosen the
> ILBM12 format and a HIRES format) a requester appears on the project screen
> stating that there is no AA chipset present. Imagine2.9 must check something
Can you render to 24 bit and post-convert to ILBM12? I've found its
best to do all your rendering to 24 bit originals. Then you can convert
to whatever you want later - you get better results anyway from a
dedicated image processor (ImageFX, or whatever your favorite happens to
-----
page edit transfer mail help top logout set go done forward back add_article
subscribe unsubscribe headers
Command:
be).
- steve
Command:
Read article (text)
.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.6655 Re: picasso
2/7/94 22:25 10/ Jason B Koszarsky <kozarsky@cse.psu.edu>
Lines 1 to 10 of 10 (100%)
-----
You are reading a text article. Use <RETURN> or 'page' to move through the
text ('help page' for details). Type 'add_article' to reply, 'forward' to
move to the next article, and 'done' to stop.
-----
>Can you render to 24 bit and post-convert to ILBM12? I've found its
>best to do all your rendering to 24 bit originals. Then you can convert
I haven't actually sat down and timed this but when for me 24 bit renders
always seemed faster than 12bit, 24bit RGB that is. I wondered if all
internal calculations were done in RGB24 and then converted to one of the
others. It may account for the apparent time difference. Anyone know for
sure?
Jason K.
-----
page edit transfer mail help top logout set go done forward back add_article
subscribe unsubscribe headers
Command:
Read article (text)
.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.6656 transparency on brush maps
2/8/94 00:03 9/ tct@cis.ufl.edu
Lines 1 to 9 of 9 (100%)
-----
You are reading a text article. Use <RETURN> or 'page' to move through the
text ('help page' for details). Type 'add_article' to reply, 'forward' to
move to the next article, and 'done' to stop.
-----
I am trying to apply a brush map to an object and I want the background of
the brush to be transparent. My brush is a picture of a face, and I don't
want the white background of the brush to show up on the object, just the
face. Do I have to mess around with color 0 on my brush, or maybe do
a transparency mask and a color mask on the object. Do I need to use the
genlock option?
Thanks
-Travis
-----
page edit transfer mail help top logout set go done forward back add_article
subscribe unsubscribe headers
Command:
Read article (text)
.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.6657 re: transparency on brush maps
2/8/94 11:54 18/ Stephen Loughran <zorlac@cix.compulink.co.uk>
Lines 1 to 10 of 18 (55%)
-----
You are reading a text article. Use <RETURN> or 'page' to move through the
text ('help page' for details). Type 'add_article' to reply, 'forward' to
move to the next article, and 'done' to stop.
-----
On 8th Feb 1994, travis wrote:-
>I am trying to apply a brush map to an object and I want the background of
>the brush to be transparent. My brush is a picture of a face, and I don't
>want the white background of the brush to show up on the object, just the
>face. Do I have to mess around with color 0 on my brush, or maybe do
>a transparency mask and a color mask on the object. Do I need to use the
>genlock option?
-----
page edit transfer mail help top logout set go done forward back add_article
subscribe unsubscribe headers
Command:
The way i do it is to create a filter map using the full colour
version. i make the background colour 0,0,0 and all the other colours
255,255,255 (make it two colour... it saves room on your HD!)... then
apply the new map as a filter map (with inverse image ON cos white
makes the object transparent and black makes the object solid)
steve
Command:
Read article (text)
.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.6710 Re: Forms Editor
2/13/94 16:51 19/ dedwards@scs.unr.edu (Daniel T. Edwards)
Lines 1 to 10 of 19 (52%)
-----
You are reading a text article. Use <RETURN> or 'page' to move through the
text ('help page' for details). Type 'add_article' to reply, 'forward' to
move to the next article, and 'done' to stop.
-----
Forms Editor! I'd never use the forms editor for that. It's just too
easy in the detail editor.
Here's what to do in the Detail editor.
Select Functions/add/primitives/sphere and create a whole sphere with
a number of sides that is divisible by four. (like 24)
Select Mode/pick points.
Select Mode/pick method/dragbox.
hold down the shift key and use the cursor to capture (nearly) half the sphere
-----
page edit transfer mail help top logout set go done forward back add_article
subscribe unsubscribe headers
Command:
(what you want to do is leave half a sphere, so don't select the exact middle.
)
select Functions/delete.
Do this again from any other view to make one quarter sphere.
if you want the quarters to look solid (not hollow), add two disks (one rotated appropriately ) then delete the parts you dont need. Then use Function/join to make them one object. Merge them if you want to too.
Now make three copies of this object and put them wherever you want them.
Command:
Read article (text)
.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
You are reading a text article. Use <RETURN> or 'page' to move through the
text ('help page' for details). Type 'add_article' to reply, 'forward' to
move to the next article, and 'done' to stop.
-----
has any one out there, especially Impulse or Apex, thought out a texture that would keep an object "wireframed" ? it would really be nice, for example for creating flashy objects, half wire-framed, half rendered ..... like in some adverts .....
-----
page edit transfer mail help top logout set go done forward back add_article
subscribe unsubscribe headers
Command:
Read article (text)
.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
You are reading a text article. Use <RETURN> or 'page' to move through the
text ('help page' for details). Type 'add_article' to reply, 'forward' to
move to the next article, and 'done' to stop.
-----
is anyone at APEX or IMPULSE thinking of creating a "wireframe" texture ? i.e. have a wireframe version of an object in a scanline scene. This could be very nice, imagine a half-rendered, half wire-framed object ......
-----
page edit transfer mail help top logout set go done forward back add_article
subscribe unsubscribe headers
Command:
Read article (text)
.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)